Health Tech
6 Painful Truths: You Are in Technology, but Actually Work in Finance
6 Painful Truths: You Are in Technology, but Actually Work in Finance Wall Street vs. Silicon Valley I’m sorry you had to learn this way, that we haven’t discussed this before. If your money or your friends’ money or your Etsy reseller’s money or your employer’s money or your payroll company’s money or your investors’ money or your future investors’ money your investors’ limited partners’ money were frozen this weekend Read More
Connected Things Business Models: Zipline Medical Logistics
Medical Logistics Zipline is a medical product delivery company that is changing the way medical supplies are delivered throughout the world Founded Before Zipline, the was founded in 2011 by Keller Rinaudo, initially under the business name Romotive which was a robotic toy controlled by an iPhone. Romotive continued production of the toy through 2014 until it was shut down for a complete overhaul and the company pivoted to become Read More
Bodies and Buildings Class 5: Ebola outbreak, the power to change the rules
The past two weeks in class we spent time first paying attention to the Ebola crisis, then trying to map out the system as we understand it. While much of health technology has come to focus on in hospital systems, electronic health records, and chronic disease management, we wanted to see what we could envision for an acute and rapidly growing outbreak. Students presented ideas for what to do about Read More
Bodies and Buildings Class 3: Health Systems and Open Data
We mapped the obesity systems of Japan, Mongolia, Korea, Columbia, and the NJ Path Conductors. Last week students not born in the US were surprised that the obesity epidemic “snuck up” on Americans. So students looked at other countries, and those that focused on their home countries were surprised to find the epidemic at its roots. Global trends in non US countries: Japan is the least obese country, but not uniformly. Read More
Bodies and Buildings Class 2: Bodies and the Obesity Epidemic
Tracking the global 20-30 something at ITP. No students have a TV. No students use Foursquare (abandoned), or Swarm (never downloaded) but most still tethered to Facebook. Half of students have paid money for in game purchases, up to $800 to keep up with virtual friends. No one is actively wearing a fitness wearable. Wow. For next week: When developing ideas and concepts for our student projects, and future projects, Read More
Are you Superbadass
Thanks, @slideshare and @luminarylabs, for giving this talk a long tail – on the Slideshare homepage. The Slideshare community gets lots of love! Strata Ignite 2013 | A Tale of Two Kinds of Startups from Luminary Labs
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